I wanted to create a shooting game where a sprite shoots another with ammo to gain points. I did this with Spongebob because Spongebob is rad no matter what age you are. For our in class days I struggled with the trajectory and positioning of the ammo, as well as the point systems. However, today I was able to restart and simplify my code to get it to work in the most effective manner possible. I tested individual pieces of code and tested the game as a whole, and it never quite worked until today. I'm proud I got it to look and sound like an actual game instead of some half-baked something or other. Overall the Scratch unit was my favorite, and I wish I had more time to play.
Upon viewing other people's blogs, Alyssa Cole's game was very complicated, overly so. There were three separate sets of controls on the keyboard you needed to know was far too much. The concept is cool, and fairly well executed, but it really should be simplified. Playing this game will give you carpal tunnel. Jamie Ritondo's game was a well executed concept that worked very well. The scoring system was very effective, but the keystrokes were difficult, like Alyssa's, to master. Taliah Melendy's game was essentially a remix of the cat and mouse game. I haven't much else to say about it, other than the scripts were very confused and I didn't know who was the "cat" and who was the "mouse"
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